Module: wine Branch: master Commit: 236d3c5df8e0aa209652598e7d93ce0e5c162ccf URL: https://source.winehq.org/git/wine.git/?a=commit;h=236d3c5df8e0aa209652598e7...
Author: Sven Baars sven.wine@gmail.com Date: Wed Feb 20 19:26:52 2019 +0100
wined3d: Remove a redundant adapter_count check (Coverity).
It is already tested that adapter_idx < wined3d->adapter_count before calling device_init, so adapter_count can never be zero.
Signed-off-by: Sven Baars sven.wine@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d9d6cf2..67680ac 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, device->ref = 1; device->wined3d = wined3d; wined3d_incref(device->wined3d); - device->adapter = wined3d->adapter_count ? adapter : NULL; + device->adapter = adapter; device->device_parent = device_parent; list_init(&device->resources); list_init(&device->shaders);