Module: wine Branch: master Commit: 84f9bc17161f6c2bf1be7516ca206da94b225f1c URL: https://source.winehq.org/git/wine.git/?a=commit;h=84f9bc17161f6c2bf1be7516c...
Author: Zebediah Figura z.figura12@gmail.com Date: Fri Feb 21 17:04:46 2020 -0600
d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index d9f914f125..19dc844ee2 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3290,8 +3290,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
wined3d_mutex_lock(); hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock();
return hr;