Module: wine Branch: master Commit: 490c6d548abab55ea0a3913d55eecd26f01d1949 URL: https://source.winehq.org/git/wine.git/?a=commit;h=490c6d548abab55ea0a3913d5...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Sep 6 22:01:57 2018 +0200
wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.
wined3d_device_update_sub_resource() should work only on D3D11_USAGE_DEFAULT resources.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 96b8d3c..f6a0b39 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4229,6 +4229,12 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str if (flags) FIXME("Ignoring flags %#x.\n", flags);
+ if (!(resource->access & WINED3D_RESOURCE_ACCESS_GPU)) + { + WARN("Resource %p is not GPU accessible.\n", resource); + return; + } + if (resource->type == WINED3D_RTYPE_BUFFER) { if (sub_resource_idx > 0)