Module: wine Branch: master Commit: 526909f8b111495a874355ac18ab5058554ba639 URL: https://gitlab.winehq.org/wine/wine/-/commit/526909f8b111495a874355ac18ab505...
Author: Matteo Bruni mbruni@codeweavers.com Date: Mon Oct 9 16:03:07 2023 +0200
d3dx9/tests: Get rid of unnecessary branches in D3DXLoadMeshTest().
---
dlls/d3dx9_36/tests/mesh.c | 126 +++++++++++++++++++++------------------------ 1 file changed, 60 insertions(+), 66 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c index e5ba6e24996..7b7bb215b09 100644 --- a/dlls/d3dx9_36/tests/mesh.c +++ b/dlls/d3dx9_36/tests/mesh.c @@ -2383,6 +2383,8 @@ static void D3DXLoadMeshTest(void) D3DXMATRIX transform; struct test_context *test_context; ID3DXAnimationController *controller; + D3DXMESHCONTAINER *container; + unsigned int i;
if (!(test_context = new_test_context())) { @@ -2418,26 +2420,24 @@ static void D3DXLoadMeshTest(void) hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - if (SUCCEEDED(hr)) { - D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; - - ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); - D3DXMatrixIdentity(&transform); - check_matrix(&frame_hier->TransformationMatrix, &transform); - - ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); - ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", - D3DXMESHTYPE_MESH, container->MeshData.Type); - mesh = container->MeshData.pMesh; - check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf); - check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer)); - check_materials(container->pMaterials, container->NumMaterials, NULL, 0); - check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); - check_generated_adjacency(mesh, container->pAdjacency, 0.0f); - hr = D3DXFrameDestroy(frame_hier, &alloc_hier); - ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - frame_hier = NULL; - } + container = frame_hier->pMeshContainer; + + ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); + D3DXMatrixIdentity(&transform); + check_matrix(&frame_hier->TransformationMatrix, &transform); + + ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); + ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", + D3DXMESHTYPE_MESH, container->MeshData.Type); + mesh = container->MeshData.pMesh; + check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf); + check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer)); + check_materials(container->pMaterials, container->NumMaterials, NULL, 0); + check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); + check_generated_adjacency(mesh, container->pAdjacency, 0.0f); + hr = D3DXFrameDestroy(frame_hier, &alloc_hier); + ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); + frame_hier = NULL;
controller = (ID3DXAnimationController *)0xdeadbeef; hr = D3DXLoadMeshHierarchyFromXInMemory(box_anim_xfile, sizeof(box_anim_xfile) - 1, @@ -2459,59 +2459,54 @@ static void D3DXLoadMeshTest(void) hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller); ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - if (SUCCEEDED(hr)) - { - D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; + container = frame_hier->pMeshContainer; + + ok(!controller, "Animation Controller returned.\n"); + ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); + D3DXMatrixIdentity(&transform); + check_matrix(&frame_hier->TransformationMatrix, &transform); + + ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); + ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", + D3DXMESHTYPE_MESH, container->MeshData.Type); + mesh = container->MeshData.pMesh; + check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf); + check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer)); + check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials)); + check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); + check_generated_adjacency(mesh, container->pAdjacency, 0.0f); + hr = D3DXFrameDestroy(frame_hier, &alloc_hier); + ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); + frame_hier = NULL; + + hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1, + D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); + ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); + container = frame_hier->pMeshContainer;
- ok(!controller, "Animation Controller returned.\n"); - ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); - D3DXMatrixIdentity(&transform); - check_matrix(&frame_hier->TransformationMatrix, &transform); + ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name); + /* last frame transform replaces the first */ + D3DXMatrixIdentity(&transform); + transform.m[3][2] = 3.0; + check_matrix(&frame_hier->TransformationMatrix, &transform);
+ for (i = 0; i < 3; ++i) + { ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", - D3DXMESHTYPE_MESH, container->MeshData.Type); + D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = container->MeshData.pMesh; - check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf); - check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer)); - check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials)); + check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf); + check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer)); + check_materials(container->pMaterials, container->NumMaterials, NULL, 0); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); - hr = D3DXFrameDestroy(frame_hier, &alloc_hier); - ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - frame_hier = NULL; + container = container->pNextMeshContainer; } - - hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1, - D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); + ok(container == NULL, "Expected NULL, got %p\n", container); + hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - if (SUCCEEDED(hr)) { - D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; - int i; - - ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name); - /* last frame transform replaces the first */ - D3DXMatrixIdentity(&transform); - transform.m[3][2] = 3.0; - check_matrix(&frame_hier->TransformationMatrix, &transform); - - for (i = 0; i < 3; i++) { - ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); - ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", - D3DXMESHTYPE_MESH, container->MeshData.Type); - mesh = container->MeshData.pMesh; - check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf); - check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer)); - check_materials(container->pMaterials, container->NumMaterials, NULL, 0); - check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); - check_generated_adjacency(mesh, container->pAdjacency, 0.0f); - container = container->pNextMeshContainer; - } - ok(container == NULL, "Expected NULL, got %p\n", container); - hr = D3DXFrameDestroy(frame_hier, &alloc_hier); - ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - frame_hier = NULL; - } + frame_hier = NULL;
hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED, @@ -2541,8 +2536,7 @@ static void D3DXLoadMeshTest(void) hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, NULL, NULL, &mesh); ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr); - if (SUCCEEDED(hr)) - IUnknown_Release(mesh); + IUnknown_Release(mesh);
test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE); test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE);