Module: wine Branch: master Commit: 2b926db50d04d4cfb0c8c7cfed0536a24074bf7e URL: http://source.winehq.org/git/wine.git/?a=commit;h=2b926db50d04d4cfb0c8c7cfed...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Dec 30 14:56:49 2008 +0100
wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.
Most callers work on a stateblock rather than a device, and the main fields we check (vertexShader and pixelShader) are part of the stateblock as well.
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dlls/wined3d/arb_program_shader.c | 14 ++++++----- dlls/wined3d/ati_fragment_shader.c | 2 +- dlls/wined3d/device.c | 4 +- dlls/wined3d/drawprim.c | 8 ++++-- dlls/wined3d/glsl_shader.c | 3 +- dlls/wined3d/nvidia_texture_shader.c | 2 +- dlls/wined3d/pixelshader.c | 9 +++++-- dlls/wined3d/state.c | 41 +++++++++++++++++---------------- dlls/wined3d/vertexbuffer.c | 3 +- dlls/wined3d/wined3d_private.h | 16 +++++++----- 10 files changed, 57 insertions(+), 45 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2b926db50d04d4cfb0c8c7...