Module: vkd3d Branch: master Commit: f4778b727d1815f1f6e3e4609c7d87aa6fce553e URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/f4778b727d1815f1f6e3e4609c7d87...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Fri May 26 17:06:16 2023 +1000
vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
---
libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 409d759c..1fef3216 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1712,7 +1712,7 @@ static bool shader_register_clone_relative_addresses(struct vkd3d_shader_registe { unsigned int i;
- for (i = 0; i < ARRAY_SIZE(reg->idx) && reg->idx[i].offset != ~0u; ++i) + for (i = 0; i < reg->idx_count; ++i) { if (!reg->idx[i].rel_addr) continue;