Module: wine Branch: master Commit: a119f2666aa02b59b3a828b094cc20ed48828449 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a119f2666aa02b59b3a828b094...
Author: Christian Costa titan.costa@gmail.com Date: Mon Jul 22 08:48:17 2013 +0200
d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
---
dlls/d3dx9_36/shader.c | 36 ++++++++++++++++++++++-------------- 1 files changed, 22 insertions(+), 14 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 75bc9b5..1d6a677 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -193,11 +193,16 @@ HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages) { + HRESULT hr; + + TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n", + data, data_len, defines, include, flags, shader, error_messages); + /* Forward to d3dcompiler: the parameter types aren't really different, the actual data types are equivalent */ - HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines, - (ID3DInclude *)include, flags, (ID3DBlob **)shader, - (ID3DBlob **)error_messages); + hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines, + (ID3DInclude *)include, flags, (ID3DBlob **)shader, + (ID3DBlob **)error_messages);
if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA; return hr; @@ -350,18 +355,21 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *reso shader, error_messages); }
-HRESULT WINAPI D3DXCompileShader(const char *pSrcData, UINT srcDataLen, const D3DXMACRO *pDefines, - ID3DXInclude *pInclude, const char *pFunctionName, const char *pProfile, DWORD Flags, - ID3DXBuffer **ppShader, ID3DXBuffer **ppErrorMsgs, ID3DXConstantTable **ppConstantTable) +HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines, + ID3DXInclude *include, const char *function, const char *profile, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) { - HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL, - (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude, - pFunctionName, pProfile, Flags, 0, - (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs); + HRESULT hr; + + TRACE("data %p, length %u, defines %p, include %p, function %s, profile %s, flags %#x, shader %p, error_msgs %p, constant_table %p\n", + data, length, defines, include, function, profile, flags, shader, error_msgs, constant_table); + + hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, + function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs); + + if (SUCCEEDED(hr) && constant_table) + hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
- if(SUCCEEDED(hr) && ppConstantTable) - return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader), - ppConstantTable); return hr; }