Module: wine Branch: master Commit: b57d1e7c33e704343d2c02995bf01b957718f4d4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b57d1e7c33e704343d2c02995b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Dec 20 21:42:10 2011 +0100
wined3d: Don't call surface_init_sysmem() on surfaces with a PBO.
---
dlls/wined3d/surface.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 64dd24d..998d28e 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1810,7 +1810,8 @@ static void surface_unload(struct wined3d_resource *resource) * or the depth stencil into an FBO the texture or render buffer will be removed * and all flags get lost */ - surface_init_sysmem(surface); + if (!(surface->flags & SFLAG_PBO)) + surface_init_sysmem(surface); /* We also get here when the ddraw swapchain is destroyed, for example * for a mode switch. In this case this surface won't necessarily be * an implicit surface. We have to mark it lost so that the