Module: wine Branch: master Commit: 76234750a5dfdcac182f2b77bc71289d8fcd8300 URL: http://source.winehq.org/git/wine.git/?a=commit;h=76234750a5dfdcac182f2b77bc...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Apr 13 16:37:17 2013 +0200
wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
---
dlls/wined3d/shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 0431c1f..3aec36c 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -2011,7 +2011,7 @@ void find_ps_compile_args(const struct wined3d_state *state, if (shader->reg_maps.shader_version.major == 1 && shader->reg_maps.shader_version.minor <= 3) { - for (i = 0; i < 4; ++i) + for (i = 0; i < shader->limits.sampler; ++i) { DWORD flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];