Module: wine Branch: master Commit: 7eb634976da1f2f491216c8b86d47c7edd05c5a8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7eb634976da1f2f491216c8b86...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 4 07:07:38 2009 +0100
d3d10core: Add a stub ID3D10VertexShader implementation.
---
dlls/d3d10core/Makefile.in | 1 + dlls/d3d10core/d3d10core_private.h | 8 +++ dlls/d3d10core/device.c | 16 +++++- dlls/d3d10core/shader.c | 118 ++++++++++++++++++++++++++++++++++++ 4 files changed, 142 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in index 7c96d29..e94d442 100644 --- a/dlls/d3d10core/Makefile.in +++ b/dlls/d3d10core/Makefile.in @@ -11,6 +11,7 @@ C_SRCS = \ d3d10core_main.c \ device.c \ inputlayout.c \ + shader.c \ texture2d.c \ utils.c \ view.c diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index c5e919d..6426523 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -97,6 +97,14 @@ struct d3d10_input_layout LONG refcount; };
+/* ID3D10VertexShader */ +extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl; +struct d3d10_vertex_shader +{ + const struct ID3D10VertexShaderVtbl *vtbl; + LONG refcount; +}; + /* Layered device */ enum dxgi_device_layer_id { diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 1d18c3f..a8b7759 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -919,10 +919,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) { + struct d3d10_vertex_shader *object; + FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n", iface, byte_code, byte_code_length, shader);
- return E_NOTIMPL; + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); + if (!object) + { + ERR("Failed to allocate D3D10 vertex shader object memory\n"); + return E_OUTOFMEMORY; + } + + object->vtbl = &d3d10_vertex_shader_vtbl; + object->refcount = 1; + + *shader = (ID3D10VertexShader *)object; + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface, diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c new file mode 100644 index 0000000..79e8b9b --- /dev/null +++ b/dlls/d3d10core/shader.c @@ -0,0 +1,118 @@ +/* + * Copyright 2009 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#include "config.h" +#include "wine/port.h" + +#include "d3d10core_private.h" + +WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, + REFIID riid, void **object) +{ + TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); + + if (IsEqualGUID(riid, &IID_ID3D10VertexShader) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + || IsEqualGUID(riid, &IID_IUnknown)) + { + IUnknown_AddRef(iface); + *object = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); + + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) +{ + struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface; + ULONG refcount = InterlockedIncrement(&This->refcount); + + TRACE("%p increasing refcount to %u\n", This, refcount); + + return refcount; +} + +static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) +{ + struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface; + ULONG refcount = InterlockedDecrement(&This->refcount); + + TRACE("%p decreasing refcount to %u\n", This, refcount); + + if (!refcount) + { + HeapFree(GetProcessHeap(), 0, This); + } + + return refcount; +} + +/* ID3D10DeviceChild methods */ + +static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) +{ + FIXME("iface %p, device %p stub!\n", iface, device); +} + +static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, + REFGUID guid, UINT *data_size, void *data) +{ + FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", + iface, debugstr_guid(guid), data_size, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, + REFGUID guid, UINT data_size, const void *data) +{ + FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", + iface, debugstr_guid(guid), data_size, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, + REFGUID guid, const IUnknown *data) +{ + FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); + + return E_NOTIMPL; +} + +const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = +{ + /* IUnknown methods */ + d3d10_vertex_shader_QueryInterface, + d3d10_vertex_shader_AddRef, + d3d10_vertex_shader_Release, + /* ID3D10DeviceChild methods */ + d3d10_vertex_shader_GetDevice, + d3d10_vertex_shader_GetPrivateData, + d3d10_vertex_shader_SetPrivateData, + d3d10_vertex_shader_SetPrivateDataInterface, +};