Module: wine Branch: master Commit: 5f3b11e9d62775748322e06558aca519392b8c4d URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f3b11e9d62775748322e06558...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Jul 2 20:12:17 2008 -0500
wined3d: Move wrapu to the misc states.
---
dlls/wined3d/state.c | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index ba2f134..82f7734 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3827,8 +3827,8 @@ const struct StateEntry FFPStateTable[] = { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), NULL }, { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined }, { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), NULL }, - { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_wrapu }, - { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_wrapv }, + { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), NULL }, + { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), NULL }, { /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), NULL }, { /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), NULL }, { /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), NULL }, @@ -4919,6 +4919,8 @@ const struct StateEntryTemplate misc_state_template[] = { { STATE_RENDER(WINED3DRS_ANTIALIAS), { STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias }}, { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective }}, { STATE_RENDER(WINED3DRS_ZENABLE), { STATE_RENDER(WINED3DRS_ZENABLE), state_zenable }}, + { STATE_RENDER(WINED3DRS_WRAPU), { STATE_RENDER(WINED3DRS_WRAPU), state_wrapu }}, + { STATE_RENDER(WINED3DRS_WRAPV), { STATE_RENDER(WINED3DRS_WRAPV), state_wrapv }}, { STATE_RENDER(WINED3DRS_FILLMODE), { STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode }}, { STATE_RENDER(WINED3DRS_SHADEMODE), { STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode }}, { STATE_RENDER(WINED3DRS_LINEPATTERN), { STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern }},