Module: wine Branch: master Commit: dbcd2ecc1e573957947e0469670a24886aa43079 URL: http://source.winehq.org/git/wine.git/?a=commit;h=dbcd2ecc1e573957947e046967...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 31 11:43:15 2017 +0200
wined3d: Prefer GLSL 1.50 shaders in draw_test_quad().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index afe35fa..2af75bf 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2122,7 +2122,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d for (i = 0; i < 4; ++i) gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x); gl_info->gl_ops.gl.p_glEnd(); - checkGLcall("Drawing a quad"); + checkGLcall("draw quad"); return; }
@@ -2137,17 +2137,19 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
if (!ctx->test_program_id) { + BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50); + ctx->test_program_id = GL_EXTCALL(glCreateProgram());
vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER)); - source[0] = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? vs_legacy_header : vs_core_header; + source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header; source[1] = vs_body; GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL)); GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id)); GL_EXTCALL(glDeleteShader(vs_id));
fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER)); - source[0] = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? fs_legacy : fs_core; + source[0] = use_glsl_150 ? fs_core : fs_legacy; GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL)); GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id)); GL_EXTCALL(glDeleteShader(fs_id)); @@ -2155,7 +2157,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos")); GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
- if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + if (use_glsl_150) GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
GL_EXTCALL(glCompileShader(vs_id)); @@ -2172,7 +2174,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d GL_EXTCALL(glUseProgram(0)); GL_EXTCALL(glDisableVertexAttribArray(0)); GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); - checkGLcall("Drawing a quad"); + checkGLcall("draw quad"); }
/* Context activation is done by the caller. */