Module: wine Branch: master Commit: 959874c2d88f616c4706ab6558b95ddf4cc71e29 URL: http://source.winehq.org/git/wine.git/?a=commit;h=959874c2d88f616c4706ab6558...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jul 21 19:16:03 2011 +0200
wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b046263..dec690e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
/* GL locking is done by the caller */ static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info, - DWORD *tex_unit_map, GLhandleARB programId) + const DWORD *tex_unit_map, GLhandleARB programId) { GLint name_loc; char sampler_name[20];