Module: wine Branch: master Commit: 287c1851731070b5b6b2e2fe6f0ae9e48db7aff8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=287c1851731070b5b6b2e2fe6f...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Mar 7 09:50:22 2017 +0100
wined3d: Introduce wined3d_device_get_sampler() helper function.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 38 +++++++++++++------------------------- 1 file changed, 13 insertions(+), 25 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d88a2ee..cb68f3c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2258,17 +2258,23 @@ void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx, sampler); }
-struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx) +static struct wined3d_sampler *wined3d_device_get_sampler(const struct wined3d_device *device, + enum wined3d_shader_type shader_type, unsigned int idx) { - TRACE("device %p, idx %u.\n", device, idx); - if (idx >= MAX_SAMPLER_OBJECTS) { WARN("Invalid sampler index %u.\n", idx); return NULL; }
- return device->state.sampler[WINED3D_SHADER_TYPE_VERTEX][idx]; + return device->state.sampler[shader_type][idx]; +} + +struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx); }
HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, @@ -2483,13 +2489,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3 { TRACE("device %p, idx %u.\n", device, idx);
- if (idx >= MAX_SAMPLER_OBJECTS) - { - WARN("Invalid sampler index %u.\n", idx); - return NULL; - } - - return device->state.sampler[WINED3D_SHADER_TYPE_PIXEL][idx]; + return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx); }
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, @@ -2700,13 +2700,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3 { TRACE("device %p, idx %u.\n", device, idx);
- if (idx >= MAX_SAMPLER_OBJECTS) - { - WARN("Invalid sampler index %u.\n", idx); - return NULL; - } - - return device->state.sampler[WINED3D_SHADER_TYPE_GEOMETRY][idx]; + return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_GEOMETRY, idx); }
void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader) @@ -2775,13 +2769,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3 { TRACE("device %p, idx %u.\n", device, idx);
- if (idx >= MAX_SAMPLER_OBJECTS) - { - WARN("Invalid sampler index %u.\n", idx); - return NULL; - } - - return device->state.sampler[WINED3D_SHADER_TYPE_COMPUTE][idx]; + return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx); }
static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,