Module: wine Branch: master Commit: 873603f941ebb4b5c5c818e0fac5638fcfc07ae1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=873603f941ebb4b5c5c818e0fa...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Dec 18 22:53:14 2012 +0100
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
---
dlls/d3d9/d3d9_private.h | 4 ++ dlls/d3d9/device.c | 99 ++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 99 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index ae8f7c6..866078c 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -150,6 +150,10 @@ struct d3d9_device struct fvf_declaration *fvf_decls; UINT fvf_decl_count, fvf_decl_size;
+ struct wined3d_buffer *vertex_buffer; + UINT vertex_buffer_size; + UINT vertex_buffer_pos; + BOOL in_destruction; BOOL not_reset; BOOL in_scene; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1c707e2..32f12d3 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -297,6 +297,9 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if } HeapFree(GetProcessHeap(), 0, device->fvf_decls);
+ if (device->vertex_buffer) + wined3d_buffer_decref(device->vertex_buffer); + wined3d_device_uninit_3d(device->wined3d_device); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); @@ -581,6 +584,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *if TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
wined3d_mutex_lock(); + + if (device->vertex_buffer) + { + wined3d_buffer_decref(device->vertex_buffer); + device->vertex_buffer = NULL; + device->vertex_buffer_size = 0; + } + wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters); hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback, !device->d3d_parent->extended); @@ -1961,22 +1972,94 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface return hr; }
+static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {} + +static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops = +{ + d3d9_null_wined3d_object_destroyed, +}; + +/* The caller is responsible for wined3d locking */ +static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size) +{ + HRESULT hr; + + if (device->vertex_buffer_size < min_size || !device->vertex_buffer) + { + UINT size = max(device->vertex_buffer_size * 2, min_size); + struct wined3d_buffer *buffer; + + TRACE("Growing vertex buffer to %u bytes\n", size); + + hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, + WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer); + if (FAILED(hr)) + { + ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr); + return hr; + } + + if (device->vertex_buffer) + wined3d_buffer_decref(device->vertex_buffer); + + device->vertex_buffer = buffer; + device->vertex_buffer_size = size; + device->vertex_buffer_pos = 0; + } + return D3D_OK; +} + static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; + UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); + UINT size = vtx_count * stride; + UINT vb_pos, align; + BYTE *buffer_data;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, primitive_type, primitive_count, data, stride);
+ if (!primitive_count) + { + WARN("primitive_count is 0, returning D3D_OK\n"); + return D3D_OK; + } + wined3d_mutex_lock(); + + hr = d3d9_device_prepare_vertex_buffer(device, size); + if (FAILED(hr)) + goto done; + + vb_pos = device->vertex_buffer_pos; + align = vb_pos % stride; + if (align) align = stride - align; + if (vb_pos + size + align > device->vertex_buffer_size) + vb_pos = 0; + else + vb_pos += align; + + hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data, + vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); + if (FAILED(hr)) + goto done; + memcpy(buffer_data, data, size); + wined3d_buffer_unmap(device->vertex_buffer); + device->vertex_buffer_pos = vb_pos + size; + + hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); + if (FAILED(hr)) + goto done; + wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); - hr = wined3d_device_draw_primitive_up(device->wined3d_device, - vertex_count_from_primitive_count(primitive_type, primitive_count), - data, stride); - wined3d_mutex_unlock(); + hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count); + wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
+done: + wined3d_mutex_unlock(); return hr; }
@@ -2907,6 +2990,14 @@ static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface, }
wined3d_mutex_lock(); + + if (device->vertex_buffer) + { + wined3d_buffer_decref(device->vertex_buffer); + device->vertex_buffer = NULL; + device->vertex_buffer_size = 0; + } + wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters); hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);