Module: wine Branch: master Commit: ad060ae862635948c30ead218fa7a0b2853349eb URL: https://source.winehq.org/git/wine.git/?a=commit;h=ad060ae862635948c30ead218...
Author: Rémi Bernon rbernon@codeweavers.com Date: Fri Jan 28 10:46:46 2022 +0100
windows.gaming.input: Fix printf format warnings with long types.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/windows.gaming.input/Makefile.in | 1 - dlls/windows.gaming.input/main.c | 28 +++++++++++++++------------- 2 files changed, 15 insertions(+), 14 deletions(-)
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in index db009015e88..fab3c4e62d5 100644 --- a/dlls/windows.gaming.input/Makefile.in +++ b/dlls/windows.gaming.input/Makefile.in @@ -1,4 +1,3 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES MODULE = windows.gaming.input.dll IMPORTS = combase uuid
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index e8048ec440c..5278ec261bd 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -60,7 +60,7 @@ static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_G static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out) { - TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) || IsEqualGUID(iid, &IID_IInspectable) || @@ -82,7 +82,7 @@ static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef( { struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); ULONG ref = InterlockedIncrement(&impl->ref); - TRACE("iface %p, ref %u.\n", iface, ref); + TRACE("iface %p increasing refcount to %lu.\n", iface, ref); return ref; }
@@ -91,7 +91,7 @@ static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release( { struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); ULONG ref = InterlockedDecrement(&impl->ref); - TRACE("iface %p, ref %u.\n", iface, ref); + TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); return ref; }
@@ -119,7 +119,7 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel( static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value) { - FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); + FIXME("iface %p, index %u, value %p stub!\n", iface, index, value); *value = NULL; return E_BOUNDS; } @@ -145,7 +145,8 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany( IVectorView_Gamepad *iface, UINT32 start_index, UINT32 items_size, IGamepad **items, UINT *value) { - FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); + FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index, + items_size, items, value); *value = 0; return E_BOUNDS; } @@ -186,7 +187,7 @@ static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameCo static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out) { - TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) || IsEqualGUID(iid, &IID_IInspectable) || @@ -208,7 +209,7 @@ static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef( { struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface); ULONG ref = InterlockedIncrement(&impl->ref); - TRACE("iface %p, ref %u.\n", iface, ref); + TRACE("iface %p increasing refcount to %lu.\n", iface, ref); return ref; }
@@ -217,7 +218,7 @@ static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release( { struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface); ULONG ref = InterlockedDecrement(&impl->ref); - TRACE("iface %p, ref %u.\n", iface, ref); + TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); return ref; }
@@ -245,7 +246,7 @@ static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel( static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value) { - FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); + FIXME("iface %p, index %u, value %p stub!\n", iface, index, value); *value = NULL; return E_BOUNDS; } @@ -271,7 +272,8 @@ static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany( IVectorView_RawGameController *iface, UINT32 start_index, UINT32 items_size, IRawGameController **items, UINT *value) { - FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); + FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index, + items_size, items, value); *value = 0; return E_BOUNDS; } @@ -326,7 +328,7 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( { struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
- TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) || IsEqualGUID(iid, &IID_IInspectable) || @@ -362,7 +364,7 @@ static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef( { struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); ULONG ref = InterlockedIncrement(&impl->ref); - TRACE("iface %p, ref %u.\n", iface, ref); + TRACE("iface %p increasing refcount to %lu.\n", iface, ref); return ref; }
@@ -371,7 +373,7 @@ static ULONG STDMETHODCALLTYPE windows_gaming_input_Release( { struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); ULONG ref = InterlockedDecrement(&impl->ref); - TRACE("iface %p, ref %u.\n", iface, ref); + TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); return ref; }