Module: vkd3d Branch: master Commit: cb4970e9ca90ba281be0a92a3b8e537757a21cb5 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=cb4970e9ca90ba281be0a92a...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Sep 9 21:11:35 2021 -0500
tests: Test casts to uint.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
Makefile.am | 2 ++ tests/cast-to-uint.shader_test | 41 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 43 insertions(+)
diff --git a/Makefile.am b/Makefile.am index da57a68..9f747f4 100644 --- a/Makefile.am +++ b/Makefile.am @@ -57,6 +57,7 @@ vkd3d_shader_tests = \ tests/cast-to-float.shader_test \ tests/cast-to-half.shader_test \ tests/cast-to-int.shader_test \ + tests/cast-to-uint.shader_test \ tests/conditional.shader_test \ tests/hlsl-array-dimension.shader_test \ tests/hlsl-bool-cast.shader_test \ @@ -272,6 +273,7 @@ XFAIL_TESTS = \ tests/cast-to-float.shader_test \ tests/cast-to-half.shader_test \ tests/cast-to-int.shader_test \ + tests/cast-to-uint.shader_test \ tests/conditional.shader_test \ tests/hlsl-array-dimension.shader_test \ tests/hlsl-bool-cast.shader_test \ diff --git a/tests/cast-to-uint.shader_test b/tests/cast-to-uint.shader_test new file mode 100644 index 0000000..01b0442 --- /dev/null +++ b/tests/cast-to-uint.shader_test @@ -0,0 +1,41 @@ +[pixel shader] + +float4 main(uniform float f, uniform int i, uniform bool b, uniform half h) : sv_target +{ + float4 ret; + + ret.x = ((float)(uint)f) - 1.5; + ret.y = ((float)(uint)i) - 1.5; + ret.z = ((float)(uint)b) / 2; + ret.w = ((float)(uint)h) + 0.5; + return ret; +} + +[test] +uniform 0 float 2.6 +uniform 1 int 2 +uniform 2 int -2 +uniform 3 float -3.6 +draw quad +probe all rgba (0.5, 0.5, 0.5, 0.5) + +[pixel shader] + +float4 main() : sv_target +{ + float f = 2.6; + int i = 2; + bool b = true; + half h = -3.6; + float4 ret; + + ret.x = ((float)(uint)f) - 1.5; + ret.y = ((float)(uint)i) - 1.5; + ret.z = ((float)(uint)b) / 2; + ret.w = ((float)(uint)h) + 0.5; + return ret; +} + +[test] +draw quad +probe all rgba (0.5, 0.5, 0.5, 0.5)