Module: vkd3d Branch: master Commit: d11b9618e03df0c50f6b44af83ad214af9c4f795 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d11b9618e03df0c50f6b44af...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Sep 28 12:16:36 2018 +0200
vkd3d-shader: Use TRACE() for skipped DXBC chunks.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/dxbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 3be3ca9..5daf07a 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2040,7 +2040,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont break;
default: - FIXME("Unhandled chunk %#x.\n", tag); + TRACE("Skipping chunk %#x.\n", tag); break; }