Module: vkd3d Branch: master Commit: e04b917322bc0371404caaed946e49d8010ab18b URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=e04b917322bc0371404caaed...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Oct 1 23:09:46 2020 -0500
tests: Import HLSL return statement tests from Wine.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
Makefile.am | 4 ++++ tests/hlsl-return-implicit-conversion.shader_test | 9 +++++++++ tests/hlsl-return-void.shader_test | 11 +++++++++++ 3 files changed, 24 insertions(+)
diff --git a/Makefile.am b/Makefile.am index c6d9b06..efe0c7c 100644 --- a/Makefile.am +++ b/Makefile.am @@ -52,6 +52,8 @@ vkd3d_shader_runners = \ vkd3d_shader_tests = \ tests/conditional.shader_test \ tests/hlsl-comma.shader_test \ + tests/hlsl-return-implicit-conversion.shader_test \ + tests/hlsl-return-void.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/math.shader_test \ @@ -185,6 +187,8 @@ SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12 XFAIL_TESTS = \ tests/conditional.shader_test \ tests/hlsl-comma.shader_test \ + tests/hlsl-return-implicit-conversion.shader_test \ + tests/hlsl-return-void.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/math.shader_test \ diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test new file mode 100644 index 0000000..527387b --- /dev/null +++ b/tests/hlsl-return-implicit-conversion.shader_test @@ -0,0 +1,9 @@ +[pixel shader] +float4 main() : sv_target +{ + return float2x2(0.4, 0.3, 0.2, 0.1); +} + +[test] +draw quad +probe all rgba (0.4, 0.3, 0.2, 0.1) diff --git a/tests/hlsl-return-void.shader_test b/tests/hlsl-return-void.shader_test new file mode 100644 index 0000000..1948ec5 --- /dev/null +++ b/tests/hlsl-return-void.shader_test @@ -0,0 +1,11 @@ +[pixel shader] +void main(out float4 ret : sv_target) +{ + ret = float4(0.1, 0.2, 0.3, 0.4); + return; + ret = float4(0.5, 0.6, 0.7, 0.8); +} + +[test] +draw quad +probe all rgba (0.1, 0.2, 0.3, 0.4)