Module: wine Branch: master Commit: 07b5c4becfbca12bfb07821135046327fc122a7b URL: http://source.winehq.org/git/wine.git/?a=commit;h=07b5c4becfbca12bfb07821135...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Sep 6 22:18:56 2010 +0200
wined3d: Getting the current pixel shader should never fail.
---
dlls/d3d8/device.c | 12 +++++------- dlls/d3d9/device.c | 22 +++++++--------------- dlls/wined3d/device.c | 22 ++++++++++------------ include/wine/wined3d.idl | 3 +-- 4 files changed, 23 insertions(+), 36 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index d1edac4..c547da4 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2242,7 +2242,6 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DPixelShader *object; - HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, ppShader);
@@ -2252,8 +2251,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac }
wined3d_mutex_lock(); - hr = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); - if (SUCCEEDED(hr) && object) + object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice); + if (object) { IDirect3DPixelShader8Impl *d3d8_shader; d3d8_shader = IWineD3DPixelShader_GetParent(object); @@ -2268,13 +2267,13 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac
TRACE("(%p) : returning %#x\n", This, *ppShader);
- return hr; + return D3D_OK; }
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader; - IWineD3DPixelShader *cur = NULL; + IWineD3DPixelShader *cur;
TRACE("iface %p, shader %#x.\n", iface, pShader);
@@ -2288,8 +2287,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i return D3DERR_INVALIDCALL; }
- IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur); - + cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice); if (cur) { if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0); diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 5b03a9f..af9cc48 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2513,36 +2513,28 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if IDirect3DPixelShader9 **shader) { IWineD3DPixelShader *wined3d_shader; - HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock(); - hr = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_shader); - if (SUCCEEDED(hr)) + wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice); + if (wined3d_shader) { - if (wined3d_shader) - { - *shader = IWineD3DPixelShader_GetParent(wined3d_shader); - IDirect3DPixelShader9_AddRef(*shader); - IWineD3DPixelShader_Release(wined3d_shader); - } - else - { - *shader = NULL; - } + *shader = IWineD3DPixelShader_GetParent(wined3d_shader); + IDirect3DPixelShader9_AddRef(*shader); + IWineD3DPixelShader_Release(wined3d_shader); } else { - WARN("Failed to get pixel shader, hr %#x.\n", hr); + *shader = NULL; } wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
- return hr; + return D3D_OK; }
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2197a5f..5529ad7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3604,20 +3604,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, I return WINED3D_OK; }
-static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader **ppShader) { - IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; +static IWineD3DPixelShader * WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface) +{ + IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface; + IWineD3DPixelShader *shader;
- if (NULL == ppShader) { - WARN("(%p) : PShader is NULL, returning INVALIDCALL\n", This); - return WINED3DERR_INVALIDCALL; - } + TRACE("iface %p.\n", iface);
- *ppShader = This->stateBlock->pixelShader; - if (NULL != *ppShader) { - IWineD3DPixelShader_AddRef(*ppShader); - } - TRACE("(%p) : returning %p\n", This, *ppShader); - return WINED3D_OK; + shader = device->stateBlock->pixelShader; + if (shader) IWineD3DPixelShader_AddRef(shader); + + TRACE("Returning %p.\n", shader); + return shader; }
static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB( diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl index 0b29432..942ecdc 100644 --- a/include/wine/wined3d.idl +++ b/include/wine/wined3d.idl @@ -3091,8 +3091,7 @@ interface IWineD3DDevice : IUnknown HRESULT SetPixelShader( [in] IWineD3DPixelShader *shader ); - HRESULT GetPixelShader( - [out] IWineD3DPixelShader **shader + IWineD3DPixelShader *GetPixelShader( ); HRESULT SetPixelShaderConstantB( [in] UINT start_register,