Module: wine Branch: master Commit: c4ebd986b86b04da665e241142a6e14ddb65566d URL: https://source.winehq.org/git/wine.git/?a=commit;h=c4ebd986b86b04da665e24114...
Author: Zebediah Figura z.figura12@gmail.com Date: Fri Feb 21 17:04:50 2020 -0600
d3d8: Stop setting the device state in d3d8_device_SetTextureStageState().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 8 -------- 1 file changed, 8 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 41384d84bc..5e18f64550 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2306,17 +2306,9 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
wined3d_mutex_lock(); if (l->sampler_state) - { wined3d_stateblock_set_sampler_state(device->update_state, stage, l->u.sampler_state, value); - if (!device->recording) - wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value); - } else - { wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value); - if (!device->recording) - wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value); - } wined3d_mutex_unlock();
return D3D_OK;