Module: wine Branch: master Commit: fa834b0bcc80f207a0ab5723bd0c3be9f6fd6e28 URL: http://source.winehq.org/git/wine.git/?a=commit;h=fa834b0bcc80f207a0ab5723bd...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Nov 19 00:15:50 2012 +0100
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
---
dlls/d3d8/tests/device.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 91 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index e41aeb3..6dd6d30 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -3284,6 +3284,96 @@ done: DestroyWindow(window); }
+static void test_set_rt_vp_scissor(void) +{ + IDirect3DDevice8 *device; + IDirect3DSurface8 *rt; + IDirect3D8 *d3d8; + DWORD stateblock; + D3DVIEWPORT8 vp; + UINT refcount; + HWND window; + HRESULT hr; + + if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D8 object, skipping tests.\n"); + return; + } + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + if (!(device = create_device(d3d8, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_NONE, FALSE, &rt); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); + ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); + ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); + ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width); + ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height); + ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); + ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); + + hr = IDirect3DDevice8_BeginStateBlock(device); + ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_EndStateBlock(device, &stateblock); + ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); + hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock); + ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); + ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); + ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); + ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); + ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); + ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); + ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + vp.X = 10; + vp.Y = 20; + vp.Width = 30; + vp.Height = 40; + vp.MinZ = 0.25f; + vp.MaxZ = 0.75f; + hr = IDirect3DDevice8_SetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); + ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); + ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); + ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); + ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); + ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); + ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); + + IDirect3DSurface8_Release(rt); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d8); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); @@ -3340,6 +3430,7 @@ START_TEST(device) test_device_window_reset(); test_reset_resources(); depth_blit_test(); + test_set_rt_vp_scissor(); } UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); }