Module: wine Branch: stable Commit: 916570d44e1ff7d0319fea9107ae93763ab417d3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=916570d44e1ff7d0319fea9107...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Sun Jan 17 14:40:04 2016 +0000
wined3d: Prepare GL textures in surface_load_ds_location.
Signed-off-by: Stefan Dösinger stefandoesinger@gmx.at Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit 638f6c1ac81a4be0ff3f290a81bc5d3472262839) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f8a1ba1..072c0ee 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3661,10 +3661,10 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co return; }
+ wined3d_surface_prepare(surface, context, location); if (surface->locations & WINED3D_LOCATION_DISCARDED) { TRACE("Surface was discarded, no need copy data.\n"); - wined3d_surface_prepare(surface, context, location); surface->locations &= ~WINED3D_LOCATION_DISCARDED; surface->locations |= location; surface->ds_current_size.cx = surface->resource.width;