Module: wine Branch: master Commit: 6280926e3b7e7a270498b2181823162e79caf9ed URL: https://source.winehq.org/git/wine.git/?a=commit;h=6280926e3b7e7a270498b2181...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Jan 9 15:10:06 2018 +0100
wined3d: Load buffer before applying state for indirect draws.
wined3d_load_buffer() might invalidate the current state.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/drawprim.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 95e79f7..17ce16a 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -407,7 +407,6 @@ static void draw_indirect(struct wined3d_context *context, const struct wined3d_ return; }
- wined3d_buffer_load(buffer, context, state); GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->buffer_object));
if (idx_size) @@ -572,6 +571,9 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s wined3d_rendertarget_view_prepare_location(dsv, context, location); }
+ if (parameters->indirect) + wined3d_buffer_load(parameters->u.indirect.buffer, context, state); + if (!context_apply_draw_state(context, device, state)) { context_release(context);