Module: wine Branch: master Commit: 8972105ee5e1a642b17762797c39cb4a09008203 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8972105ee5e1a642b17762797c...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Sep 10 00:55:47 2015 +0200
d3d11: Implement d3d11_device_CreateShaderResourceView().
---
dlls/d3d11/d3d11_private.h | 4 ++-- dlls/d3d11/device.c | 32 +++++++++++++++----------------- dlls/d3d11/view.c | 24 +++++++++++++++++++++++- 3 files changed, 40 insertions(+), 20 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 93b82f9..e48befd 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -202,8 +202,8 @@ struct d3d_shader_resource_view ID3D11Device *device; };
-HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, - ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; +HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN; struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView( ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index ef12a33..dcaa49c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -119,9 +119,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *ifac static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface, ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view) { - FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_shader_resource_view *object; + HRESULT hr;
- return E_NOTIMPL; + TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); + + if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object))) + return hr; + + *view = &object->ID3D11ShaderResourceView_iface; + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface, @@ -147,7 +156,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic *view = &object->ID3D11RenderTargetView_iface;
return S_OK; - }
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface, @@ -2113,28 +2121,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - return E_OUTOFMEMORY; - if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) { ERR("Resource does not implement ID3D11Resource.\n"); - HeapFree(GetProcessHeap(), 0, object); return E_FAIL; }
- if (FAILED(hr = d3d_shader_resource_view_init(object, device, d3d11_resource, - (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc))) - { - WARN("Failed to initialize shader resource view, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); - ID3D11Resource_Release(d3d11_resource); - return hr; - } - + hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc, + &object); ID3D11Resource_Release(d3d11_resource); + if (FAILED(hr)) + return hr;
- TRACE("Created shader resource view %p.\n", object); *view = &object->ID3D10ShaderResourceView_iface;
return S_OK; diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 99b1be7..4b39cc8 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1449,7 +1449,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl d3d10_shader_resource_view_GetDesc, };
-HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, +static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) { struct wined3d_resource *wined3d_resource; @@ -1493,6 +1493,28 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str return S_OK; }
+HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) +{ + struct d3d_shader_resource_view *object; + HRESULT hr; + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc))) + { + WARN("Failed to initialize shader resource view, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created shader resource view %p.\n", object); + *view = object; + + return S_OK; +} + struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) { if (!iface)