Module: vkd3d Branch: master Commit: 0f5dc670157713c2dd76be33b59a7773d4f310ba URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=0f5dc670157713c2dd76be33...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jul 16 14:56:46 2020 +0430
vkd3d-shader: Rename the vkd3d_root_descriptor structure to vkd3d_shader_root_descriptor.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
include/vkd3d_shader.h | 4 ++-- libs/vkd3d-shader/dxbc.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 0323766..b2c3dc9 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -450,7 +450,7 @@ struct vkd3d_shader_root_constants unsigned int value_count; };
-struct vkd3d_root_descriptor +struct vkd3d_shader_root_descriptor { unsigned int shader_register; unsigned int register_space; @@ -474,7 +474,7 @@ struct vkd3d_root_parameter { struct vkd3d_shader_root_descriptor_table descriptor_table; struct vkd3d_shader_root_constants constants; - struct vkd3d_root_descriptor descriptor; + struct vkd3d_shader_root_descriptor descriptor; } u; enum vkd3d_shader_visibility shader_visibility; }; diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index a247d5c..1fb8dc8 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2376,7 +2376,7 @@ static int shader_parse_root_constants(struct root_signature_parser_context *con }
static int shader_parse_root_descriptor(struct root_signature_parser_context *context, - unsigned int offset, struct vkd3d_root_descriptor *descriptor) + unsigned int offset, struct vkd3d_shader_root_descriptor *descriptor) { const char *ptr;
@@ -2890,7 +2890,7 @@ static int shader_write_root_constants(struct root_signature_writer_context *con }
static int shader_write_root_descriptor(struct root_signature_writer_context *context, - const struct vkd3d_root_descriptor *descriptor) + const struct vkd3d_shader_root_descriptor *descriptor) { if (!write_dword(context, descriptor->shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY;