Module: wine Branch: master Commit: fe06bb149261ab4e4693c72e024dba447ec6c5bc URL: http://source.winehq.org/git/wine.git/?a=commit;h=fe06bb149261ab4e4693c72e02...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Feb 26 10:11:31 2015 +0100
d3d10core: Implement d3d10_vertex_shader_SetPrivateData().
---
dlls/d3d10core/d3d10core_private.h | 1 + dlls/d3d10core/shader.c | 12 ++++++++++-- 2 files changed, 11 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index e03a5cb..dfd6149 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -200,6 +200,7 @@ struct d3d10_vertex_shader ID3D10VertexShader ID3D10VertexShader_iface; LONG refcount;
+ struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D10Device1 *device; }; diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c index 1000054..31896e3 100644 --- a/dlls/d3d10core/shader.c +++ b/dlls/d3d10core/shader.c @@ -209,10 +209,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10Vertex static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { - FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", + struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL; + return d3d10_set_private_data(&shader->private_store, guid, data_size, data); }
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, @@ -238,6 +240,9 @@ static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
static void STDMETHODCALLTYPE d3d10_vertex_shader_wined3d_object_destroyed(void *parent) { + struct d3d10_vertex_shader *shader = parent; + + wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); }
@@ -257,12 +262,14 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl; shader->refcount = 1; + wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &input_signature; shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { ERR("Failed to extract shader, hr %#x.\n", hr); + wined3d_private_store_cleanup(&shader->private_store); return hr; }
@@ -278,6 +285,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1 if (FAILED(hr)) { WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); + wined3d_private_store_cleanup(&shader->private_store); return E_INVALIDARG; }