Module: wine Branch: master Commit: 6760ce83a416c658fda486ec4783d1969ce1a87b URL: http://source.winehq.org/git/wine.git/?a=commit;h=6760ce83a416c658fda486ec47...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sat Oct 27 23:08:11 2007 +0200
wined3d: Fix the amount of texture memory in the debug traces.
---
dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index ecfb095..ad71295 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2765,7 +2765,7 @@ BOOL InitAdapters(void) { else Adapters[0].TextureRam = Adapters[0].gl_info.vidmem; Adapters[0].UsedTextureRam = 0; - TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam); + TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam/(1024*1024));
/* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */ DisplayDevice.cb = sizeof(DisplayDevice);