Module: wine Branch: master Commit: 35499d0c3ca77963111f9542288bf7519cb6e559 URL: http://source.winehq.org/git/wine.git/?a=commit;h=35499d0c3ca77963111f954228...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Apr 24 09:17:58 2009 +0200
wined3d: Handle the opcode specific control shift in the frontend rather than the backend.
---
dlls/wined3d/baseshader.c | 6 +++--- dlls/wined3d/glsl_shader.c | 3 +-- dlls/wined3d/wined3d_private.h | 4 ---- dlls/wined3d/wined3d_private_types.h | 4 ++-- 4 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index d4da80b..1cb5a12 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -967,7 +967,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer, }
ins.handler_idx = curOpcode->handler_idx; - ins.flags = opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK; + ins.flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT; ins.coissue = opcode_token & WINED3DSI_COISSUE;
/* Destination token */ @@ -1146,7 +1146,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table if (curOpcode->opcode == WINED3DSIO_IFC || curOpcode->opcode == WINED3DSIO_BREAKC) { - DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT; + DWORD op = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
switch (op) { @@ -1161,7 +1161,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table } else if (curOpcode->opcode == WINED3DSIO_TEX && shader_version >= WINED3DPS_VERSION(2,0) - && (opcode_token & WINED3DSI_TEXLD_PROJECT)) + && (opcode_token & (WINED3DSI_TEXLD_PROJECT << WINED3D_OPCODESPECIFICCONTROL_SHIFT))) { TRACE("p"); } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dcb0763..35adc50 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1351,9 +1351,8 @@ void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instructi } }
-static inline const char *shader_get_comp_op(DWORD flags) +static inline const char *shader_get_comp_op(DWORD op) { - DWORD op = (flags & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT; switch (op) { case COMPARISON_GT: return ">"; case COMPARISON_EQ: return "=="; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 50e0dac..ab61630 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2253,10 +2253,6 @@ typedef struct local_constant { DWORD value[4]; } local_constant;
-/* Undocumented opcode controls */ -#define INST_CONTROLS_SHIFT 16 -#define INST_CONTROLS_MASK 0x00ff0000 - typedef enum COMPARISON_TYPE { COMPARISON_GT = 1, COMPARISON_EQ = 2, diff --git a/dlls/wined3d/wined3d_private_types.h b/dlls/wined3d/wined3d_private_types.h index 379f3f3..9f62a9c 100644 --- a/dlls/wined3d/wined3d_private_types.h +++ b/dlls/wined3d/wined3d_private_types.h @@ -213,8 +213,8 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE { } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ -#define WINED3DSI_TEXLD_PROJECT 0x00010000 -#define WINED3DSI_TEXLD_BIAS 0x00020000 +#define WINED3DSI_TEXLD_PROJECT 1 +#define WINED3DSI_TEXLD_BIAS 2
/** Shader version tokens, and shader end tokens **/