Module: wine Branch: master Commit: 32892beba97bf71133191310c4b9e8203d3b8d2c URL: http://source.winehq.org/git/wine.git/?a=commit;h=32892beba97bf71133191310c4...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Sep 16 01:30:10 2015 +0200
d3d11: Implement ID3D11VertexShader interface.
---
dlls/d3d11/d3d11_private.h | 5 +- dlls/d3d11/shader.c | 155 +++++++++++++++++++++++++++++++++++++-------- 2 files changed, 131 insertions(+), 29 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 1b5be15..517a1be 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -224,15 +224,16 @@ HRESULT d3d_input_layout_create(struct d3d_device *device, struct d3d_input_layout **layout) DECLSPEC_HIDDEN; struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
-/* ID3D10VertexShader */ +/* ID3D11VertexShader, ID3D10VertexShader */ struct d3d_vertex_shader { + ID3D11VertexShader ID3D11VertexShader_iface; ID3D10VertexShader ID3D10VertexShader_iface; LONG refcount;
struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; - ID3D10Device1 *device; + ID3D11Device *device; };
HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index b9be0a8..f0aadc8 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -122,73 +122,174 @@ void shader_free_signature(struct wined3d_shader_signature *s) HeapFree(GetProcessHeap(), 0, s->elements); }
-static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) +/* ID3D11VertexShader methods */ + +static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) { - return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface); + return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface); }
-/* IUnknown methods */ - -static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, +static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface, REFIID riid, void **object) { - TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
- if (IsEqualGUID(riid, &IID_ID3D10VertexShader) - || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + if (IsEqualGUID(riid, &IID_ID3D11VertexShader) + || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { - IUnknown_AddRef(iface); + ID3D11VertexShader_AddRef(iface); *object = iface; return S_OK; }
- WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); + if (IsEqualGUID(riid, &IID_ID3D10VertexShader) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) + { + IUnknown_AddRef(&shader->ID3D10VertexShader_iface); + *object = &shader->ID3D10VertexShader_iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL; return E_NOINTERFACE; }
-static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) +static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface) { - struct d3d_vertex_shader *This = impl_from_ID3D10VertexShader(iface); - ULONG refcount = InterlockedIncrement(&This->refcount); + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); + ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u\n", This, refcount); + TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1) { - ID3D10Device1_AddRef(This->device); + ID3D11Device_AddRef(shader->device); wined3d_mutex_lock(); - wined3d_shader_incref(This->wined3d_shader); + wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); }
return refcount; }
-static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) +static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface) { - struct d3d_vertex_shader *This = impl_from_ID3D10VertexShader(iface); - ULONG refcount = InterlockedDecrement(&This->refcount); + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); + ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u\n", This, refcount); + TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount) { - ID3D10Device1 *device = This->device; + ID3D11Device *device = shader->device;
wined3d_mutex_lock(); - wined3d_shader_decref(This->wined3d_shader); + wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ - ID3D10Device1_Release(device); + ID3D11Device_Release(device); }
return refcount; }
+static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface, + ID3D11Device **device) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = shader->device; + ID3D11Device_AddRef(*device); +} + +static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface, + REFGUID guid, UINT *data_size, void *data) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); + + TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_get_private_data(&shader->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface, + REFGUID guid, UINT data_size, const void *data) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_set_private_data(&shader->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface, + REFGUID guid, const IUnknown *data) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); + + TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); + + return d3d_set_private_data_interface(&shader->private_store, guid, data); +} + +static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl = +{ + /* IUnknown methods */ + d3d11_vertex_shader_QueryInterface, + d3d11_vertex_shader_AddRef, + d3d11_vertex_shader_Release, + /* ID3D11DeviceChild methods */ + d3d11_vertex_shader_GetDevice, + d3d11_vertex_shader_GetPrivateData, + d3d11_vertex_shader_SetPrivateData, + d3d11_vertex_shader_SetPrivateDataInterface, +}; + +/* ID3D10VertexShader methods */ + +static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) +{ + return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface); +} + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, + REFIID riid, void **object) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object); +} + +static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface); +} + +static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) +{ + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface); +} + /* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) @@ -197,8 +298,7 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *
TRACE("iface %p, device %p.\n", iface, device);
- *device = (ID3D10Device *)shader->device; - ID3D10Device_AddRef(*device); + ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); }
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, @@ -268,6 +368,7 @@ HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_devi struct wined3d_shader_desc desc; HRESULT hr;
+ shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl; shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); @@ -301,8 +402,8 @@ HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_devi } wined3d_mutex_unlock();
- shader->device = &device->ID3D10Device1_iface; - ID3D10Device1_AddRef(shader->device); + shader->device = &device->ID3D11Device_iface; + ID3D11Device_AddRef(shader->device);
return S_OK; }