Module: wine Branch: master Commit: c13b3f6179fb6ec2b0358d72765ff19752b3ddc8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c13b3f6179fb6ec2b0358d7276...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sun Sep 21 21:13:27 2008 +0000
wined3d: Re-add a comment which got lost.
---
dlls/wined3d/surface.c | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 004d329..bba2050 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3459,6 +3459,12 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * /* Activate the destination context, set it up for blitting */ ActivateContext(myDevice, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
+ /* The coordinates of the ddraw front buffer are always fullscreen ('screen coordinates', + * while OpenGL coordinates are window relative. + * Also beware of the origin difference(top left vs bottom left). + * Also beware that the front buffer's surface size is screen width x screen height, + * whereas the real gl drawable size is the size of the window. + */ if (dstSwapchain && (IWineD3DSurface *)This == dstSwapchain->frontBuffer) { RECT windowsize; POINT offset = {0,0};