Module: wine Branch: master Commit: f5de7186aa5669982227acde39cc0324fa69e8e6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f5de7186aa5669982227acde39...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Feb 22 13:19:27 2017 +0100
wined3d: Do not try to invalidate compute states for freshly created contexts.
The context_invalidate_state() function doesn't handle compute states properly.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index a58a905..67daded 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1828,11 +1828,11 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, ret->d3d_info = d3d_info; ret->state_table = device->StateTable;
- /* Mark all states dirty to force a proper initialization of the states - * on the first use of the context. */ + /* Mark all states dirty to force a proper initialization of the states on + * the first use of the context. Compute states do not need initialization. */ for (state = 0; state <= STATE_HIGHEST; ++state) { - if (ret->state_table[state].representative) + if (ret->state_table[state].representative && !STATE_IS_COMPUTE(state)) context_invalidate_state(ret, state); }