Module: wine Branch: master Commit: 28137ba2e9a829e2f9a44cdf804eb5c315d2a7ec URL: http://source.winehq.org/git/wine.git/?a=commit;h=28137ba2e9a829e2f9a44cdf80...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Apr 8 14:30:59 2011 +0200
wined3d: Only create a swapchain context array for GL swapchains.
Lying about the number of contexts a swapchain has isn't very useful.
---
dlls/wined3d/swapchain.c | 22 +++++++++------------- 1 files changed, 9 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 1c875bf..ddd946d 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -1043,15 +1043,6 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface displaymode_set = TRUE; }
- swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(swapchain->context)); - if (!swapchain->context) - { - ERR("Failed to create the context array.\n"); - hr = E_OUTOFMEMORY; - goto err; - } - swapchain->num_contexts = 1; - if (surface_type == SURFACE_OPENGL) { static const enum wined3d_format_id formats[] = @@ -1065,6 +1056,15 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(swapchain->context)); + if (!swapchain->context) + { + ERR("Failed to create the context array.\n"); + hr = E_OUTOFMEMORY; + goto err; + } + swapchain->num_contexts = 1; + /* In WGL both color, depth and stencil are features of a pixel format. In case of D3D they are separate. * You are able to add a depth + stencil surface at a later stage when you need it. * In order to support this properly in WineD3D we need the ability to recreate the opengl context and @@ -1099,10 +1099,6 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface } context_release(swapchain->context[0]); } - else - { - swapchain->context[0] = NULL; - }
if (swapchain->presentParms.BackBufferCount > 0) {