Module: wine Branch: master Commit: ceef84084e214b0febf10fec681528404a840a73 URL: https://source.winehq.org/git/wine.git/?a=commit;h=ceef84084e214b0febf10fec6...
Author: Zebediah Figura z.figura12@gmail.com Date: Thu Sep 26 18:32:53 2019 -0500
d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 8436967ddd..8228d07ab3 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3515,8 +3515,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_i(device->wined3d_device, + hr = wined3d_stateblock_set_vs_consts_i(device->update_state, reg_idx, count, (const struct wined3d_ivec4 *)data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_vs_consts_i(device->wined3d_device, + reg_idx, count, (const struct wined3d_ivec4 *)data); wined3d_mutex_unlock();
return hr;