Module: wine Branch: master Commit: 3ed5dd13367b0b5a90147690cbe95235f1448526 URL: https://source.winehq.org/git/wine.git/?a=commit;h=3ed5dd13367b0b5a90147690c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jul 5 17:02:35 2021 +0200
wined3d: Use wined3d_mask_from_size() in state_stencil().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 264a9974b40..a9183278d86 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1072,7 +1072,7 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_ if (!(func_back = wined3d_gl_compare_func(d->desc.back.func))) func_back = GL_ALWAYS; mask = d->desc.stencil_read_mask; - ref = state->stencil_ref & ((1 << state->fb.depth_stencil->format->stencil_size) - 1); + ref = state->stencil_ref & wined3d_mask_from_size(state->fb.depth_stencil->format->stencil_size); stencilFail = gl_stencil_op(d->desc.front.fail_op); depthFail = gl_stencil_op(d->desc.front.depth_fail_op); stencilPass = gl_stencil_op(d->desc.front.pass_op);