Module: wine Branch: master Commit: 4b815d525aee79239d2fa195d892f0bf7a812434 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b815d525aee79239d2fa195d8...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Jul 27 23:33:48 2016 +0200
wined3d: Get rid of separate function for SM5 derivative instructions.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 35 +++++++++-------------------------- 1 file changed, 9 insertions(+), 26 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ece9b72..b0de8c6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3528,7 +3528,11 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) { case WINED3DSIH_ABS: instruction = "abs"; break; case WINED3DSIH_DSX: instruction = "dFdx"; break; + case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; + case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break; + case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; + case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break; case WINED3DSIH_FRC: instruction = "fract"; break; case WINED3DSIH_IMAX: instruction = "max"; break; case WINED3DSIH_IMIN: instruction = "min"; break; @@ -3542,7 +3546,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) case WINED3DSIH_UMAX: instruction = "max"; break; case WINED3DSIH_UMIN: instruction = "min"; break; default: instruction = ""; - FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); + ERR("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); break; }
@@ -3564,27 +3568,6 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "));\n"); }
-static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) -{ - struct wined3d_string_buffer *buffer = ins->ctx->buffer; - struct glsl_src_param src_param; - const char *instruction; - DWORD write_mask; - - switch (ins->handler_idx) - { - case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; - case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; - case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; - case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break; - default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; - } - - write_mask = shader_glsl_append_dst(buffer, ins); - shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); - shader_addline(buffer, "%s(%s));\n", instruction, src_param.param_str); -} - static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {}
static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins) @@ -8721,11 +8704,11 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DP4 */ shader_glsl_dot, /* WINED3DSIH_DST */ shader_glsl_dst, /* WINED3DSIH_DSX */ shader_glsl_map2gl, - /* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative, - /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, + /* WINED3DSIH_DSX_COARSE */ shader_glsl_map2gl, + /* WINED3DSIH_DSX_FINE */ shader_glsl_map2gl, /* WINED3DSIH_DSY */ shader_glsl_map2gl, - /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, - /* WINED3DSIH_DSY_FINE */ shader_glsl_derivative, + /* WINED3DSIH_DSY_COARSE */ shader_glsl_map2gl, + /* WINED3DSIH_DSY_FINE */ shader_glsl_map2gl, /* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_EMIT */ shader_glsl_emit, /* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,