Module: wine Branch: master Commit: 29533a6cbaf197c9da75967bd855d6f5f29b859d URL: https://source.winehq.org/git/wine.git/?a=commit;h=29533a6cbaf197c9da75967bd...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Sep 24 01:09:32 2018 +0200
wined3d: Introduce wined3d_device_get_feature_level().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 38c37d4..922de36 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5026,6 +5026,13 @@ struct wined3d * CDECL wined3d_device_get_wined3d(const struct wined3d_device *d return device->wined3d; }
+enum wined3d_feature_level CDECL wined3d_device_get_feature_level(const struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return device->feature_level; +} + void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index a401e04..7944387 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -72,6 +72,7 @@ @ cdecl wined3d_device_get_domain_shader(ptr) @ cdecl wined3d_device_get_ds_resource_view(ptr long) @ cdecl wined3d_device_get_ds_sampler(ptr long) +@ cdecl wined3d_device_get_feature_level(ptr) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_resource_view(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 6b81b3a..ef89caf 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2295,6 +2295,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device, unsigned int idx); struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx); +enum wined3d_feature_level __cdecl wined3d_device_get_feature_level(const struct wined3d_device *device); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);