Module: vkd3d Branch: master Commit: 0ceecd1225248082a690ed13af9188a52e1809d8 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/0ceecd1225248082a690ed13af9188...
Author: Francisco Casas fcasas@codeweavers.com Date: Tue Apr 11 12:01:02 2023 -0400
vkd3d-shader/hlsl: Fix numeric offset of object fields.
---
libs/vkd3d-shader/hlsl.c | 3 ++- tests/object-field-offsets.shader_test | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 54f3292b..85b6ba8c 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -216,7 +216,8 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int * (b) the type would cross a vec4 boundary; i.e. a vec3 and a * vec1 can be packed together, but not a vec3 and a vec2. */ - if (type->class > HLSL_CLASS_LAST_NUMERIC || (offset & 3) + type->reg_size[HLSL_REGSET_NUMERIC] > 4) + if (type->class == HLSL_CLASS_STRUCT || type->class == HLSL_CLASS_ARRAY + || (offset & 3) + type->reg_size[HLSL_REGSET_NUMERIC] > 4) return align(offset, 4); return offset; } diff --git a/tests/object-field-offsets.shader_test b/tests/object-field-offsets.shader_test index ec03cf2e..8afd9af7 100644 --- a/tests/object-field-offsets.shader_test +++ b/tests/object-field-offsets.shader_test @@ -20,7 +20,7 @@ float4 main() : sv_target uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 draw quad -todo probe all rgba (1.0, 2.0, 3.0, 0.0) +probe all rgba (1.0, 2.0, 3.0, 0.0)
[pixel shader]