Module: wine Branch: master Commit: 5f11554c49183cd89b401cc51256fbd4183c41db URL: https://source.winehq.org/git/wine.git/?a=commit;h=5f11554c49183cd89b401cc51...
Author: Rémi Bernon rbernon@codeweavers.com Date: Thu Mar 5 20:55:05 2020 +0100
d3d9/tests: Make device test_window_style checks more consistent.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/tests/device.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 86936b0cc1..d00a26b942 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -4919,19 +4919,19 @@ static void test_window_style(void)
style = GetWindowLongA(device_window, GWL_STYLE); expected_style = device_style | tests[i].focus_loss_style | tests[i].style; - todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", - expected_style, style); + todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", + expected_style, style, i); style = GetWindowLongA(device_window, GWL_EXSTYLE); expected_style = device_exstyle | tests[i].exstyle; - todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", - expected_style, style); + todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n", + expected_style, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE); - ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", - focus_style, style); + ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", + focus_style, style, i); style = GetWindowLongA(focus_window, GWL_EXSTYLE); - ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", - focus_exstyle, style); + ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", + focus_exstyle, style, i);
/* In d3d8 follow-up tests fail on native if the device is destroyed while * lost. This doesn't happen in d3d9 on my test machine but it still seems