Module: wine Branch: master Commit: 75bc118ff220459a78f81dc599829926f18f41b0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=75bc118ff220459a78f81dc599...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Apr 26 13:19:52 2017 +0200
wined3d: Introduce wined3d_device_set_ds_sampler().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 8 ++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 220167a..c901e9f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2740,6 +2740,14 @@ void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx, view); }
+void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device, + unsigned int idx, struct wined3d_sampler *sampler) +{ + TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler); + + wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler); +} + void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 9dc8265..9b8de3e 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -130,6 +130,7 @@ @ cdecl wined3d_device_set_domain_shader(ptr ptr) @ cdecl wined3d_device_set_ds_cb(ptr long ptr) @ cdecl wined3d_device_set_ds_resource_view(ptr long ptr) +@ cdecl wined3d_device_set_ds_sampler(ptr long ptr) @ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr) @ cdecl wined3d_device_set_geometry_shader(ptr ptr) @ cdecl wined3d_device_set_gs_cb(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 6db8a6f..0d85cb4 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2322,6 +2322,8 @@ void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, str void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer); void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view); +void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device, + unsigned int idx, struct wined3d_sampler *sampler); void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp); void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);