Module: wine Branch: master Commit: 470767ef4aa227e905d3f3835ec17bce79d96063 URL: http://source.winehq.org/git/wine.git/?a=commit;h=470767ef4aa227e905d3f3835e...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Mar 15 12:00:05 2017 +0100
wined3d: Get rid of redundant WARN() from context_load_shader_resources().
The context_bind_shader_resources() function prints the same warning message.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index f625329..8029de0 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3380,10 +3380,7 @@ static void context_load_shader_resources(struct wined3d_context *context, const entry = &shader->reg_maps.sampler_map.entries[j];
if (!(view = state->shader_resource_view[i][entry->resource_idx])) - { - WARN("No resource view bound at index %u, %u.\n", i, entry->resource_idx); continue; - }
if (view->resource->type == WINED3D_RTYPE_BUFFER) wined3d_buffer_load(buffer_from_resource(view->resource), context, state);