Module: wine Branch: master Commit: 77f40d05817236966390def672e6ebbd4b45bf53 URL: https://source.winehq.org/git/wine.git/?a=commit;h=77f40d05817236966390def67...
Author: Józef Kucia jkucia@codeweavers.com Date: Sat Jan 12 12:23:18 2019 +0100
wined3d: Execute all CS commands before setting palette entries.
This is not the most performant solution.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796 Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/palette.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c index 2436100..d78a364 100644 --- a/dlls/wined3d/palette.c +++ b/dlls/wined3d/palette.c @@ -98,6 +98,8 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette, palette, flags, start, count, entries); TRACE("Palette flags: %#x.\n", palette->flags);
+ wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT); + if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES) { const BYTE *entry = (const BYTE *)entries;