Module: wine Branch: master Commit: 1330f844f89b0b6a6c5dd98719788c94ee5fdb8b URL: http://source.winehq.org/git/wine.git/?a=commit;h=1330f844f89b0b6a6c5dd98719...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Oct 7 12:17:57 2010 +0200
wined3d: Recognize the SM4 and opcode.
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 1 + dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index dec7a10..52b055b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4933,6 +4933,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL { /* WINED3DSIH_ABS */ shader_hw_map2gl, /* WINED3DSIH_ADD */ shader_hw_map2gl, + /* WINED3DSIH_AND */ NULL, /* WINED3DSIH_BEM */ pshader_hw_bem, /* WINED3DSIH_BREAK */ shader_hw_break, /* WINED3DSIH_BREAKC */ shader_hw_breakc, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b71a17e..fb6e2cb 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4991,6 +4991,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB { /* WINED3DSIH_ABS */ shader_glsl_map2gl, /* WINED3DSIH_ADD */ shader_glsl_arith, + /* WINED3DSIH_AND */ NULL, /* WINED3DSIH_BEM */ shader_glsl_bem, /* WINED3DSIH_BREAK */ shader_glsl_break, /* WINED3DSIH_BREAKC */ shader_glsl_breakc, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 323f010..ebb7d5c 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -37,6 +37,7 @@ static const char * const shader_opcode_names[] = { /* WINED3DSIH_ABS */ "abs", /* WINED3DSIH_ADD */ "add", + /* WINED3DSIH_AND */ "and", /* WINED3DSIH_BEM */ "bem", /* WINED3DSIH_BREAK */ "break", /* WINED3DSIH_BREAKC */ "breakc", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 3ba10bf..fc2ba62 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -49,6 +49,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); enum wined3d_sm4_opcode { WINED3D_SM4_OP_ADD = 0x00, + WINED3D_SM4_OP_AND = 0x01, WINED3D_SM4_OP_BREAK = 0x02, WINED3D_SM4_OP_BREAKC = 0x03, WINED3D_SM4_OP_CUT = 0x09, @@ -113,6 +114,7 @@ struct sysval_map static const struct wined3d_sm4_opcode_info opcode_table[] = { {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2}, + {WINED3D_SM4_OP_AND, WINED3DSIH_AND, 1, 2}, {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0}, {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1}, {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index dc5d144..47d8b8b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -404,6 +404,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER { WINED3DSIH_ABS, WINED3DSIH_ADD, + WINED3DSIH_AND, WINED3DSIH_BEM, WINED3DSIH_BREAK, WINED3DSIH_BREAKC,