Module: vkd3d Branch: master Commit: a46a2fb21b320e50692a8fe22874128c9fb8c227 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=a46a2fb21b320e50692a8fe2...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Apr 8 11:05:37 2019 +0200
vkd3d-shader: Avoid mixing enum types (Coverity).
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index b013416..54c52b7 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5408,7 +5408,7 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx assert((input->mask & 0xff) == (output->mask & 0xff)); assert(input->component_type == output->component_type);
- if ((input_builtin = get_spirv_builtin_for_sysval(compiler, input->sysval_semantic))) + if ((input_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval(input->sysval_semantic)))) { component_type = input_builtin->component_type; component_count = input_builtin->component_count;