Module: wine Branch: master Commit: d53c5020c3fd9a72ef89355f996906945f6ff77d URL: http://source.winehq.org/git/wine.git/?a=commit;h=d53c5020c3fd9a72ef89355f99...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Oct 14 02:08:13 2015 +0200
d3d11: Partially implement d3d11_immediate_context_VSSetShader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/d3d11_private.h | 1 + dlls/d3d11/device.c | 12 +++++++++++- dlls/d3d11/shader.c | 9 +++++++++ 3 files changed, 21 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 956ebf0..cd8a336 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -239,6 +239,7 @@ struct d3d_vertex_shader
HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN; +struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN; struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
/* ID3D11GeometryShader, ID3D10GeometryShader */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 71ed27c..9736d96 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -159,8 +159,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface, ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader); + + TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", iface, shader, class_instances, class_instance_count); + + if (class_instances) + FIXME("Dynamic linking is not implemented yet.\n"); + + wined3d_mutex_lock(); + wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL); + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface, diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 27083de..3778443 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -430,6 +430,15 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod return S_OK; }
+struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl); + + return impl_from_ID3D11VertexShader(iface); +} + struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { if (!iface)