Module: wine Branch: master Commit: 7dd4bb2ab650ebe86ba9574ae05e73af9fa5d9a6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7dd4bb2ab650ebe86ba9574ae...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 19 04:38:08 2019 +0430
wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_array().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 52f1524..c88e2b3 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -5303,26 +5303,27 @@ static void wined3d_context_gl_load_vertex_data(struct wined3d_context_gl *conte wined3d_context_gl_load_tex_coords(context_gl, si, ¤t_bo, state); }
-static void context_unload_numbered_array(struct wined3d_context *context, unsigned int i) +static void wined3d_context_gl_unload_numbered_array(struct wined3d_context_gl *context_gl, unsigned int i) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
GL_EXTCALL(glDisableVertexAttribArray(i)); checkGLcall("glDisableVertexAttribArray"); if (gl_info->supported[ARB_INSTANCED_ARRAYS]) GL_EXTCALL(glVertexAttribDivisor(i, 0));
- context->numbered_array_mask &= ~(1u << i); + context_gl->c.numbered_array_mask &= ~(1u << i); }
static void context_unload_numbered_arrays(struct wined3d_context *context) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); unsigned int i;
while (context->numbered_array_mask) { i = wined3d_bit_scan(&context->numbered_array_mask); - context_unload_numbered_array(context, i); + wined3d_context_gl_unload_numbered_array(context_gl, i); } }
@@ -5348,7 +5349,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c if (!(stream_info->use_map & (1u << i))) { if (context->numbered_array_mask & (1u << i)) - context_unload_numbered_array(context, i); + wined3d_context_gl_unload_numbered_array(context_gl, i); if (!use_vs(state) && i == WINED3D_FFP_DIFFUSE) { if (!(context_gl->default_attrib_value_set & (1u << i)) || !context_gl->diffuse_attrib_to_1) @@ -5385,7 +5386,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c /* Unload instanced arrays, they will be loaded using immediate * mode instead. */ if (context->numbered_array_mask & (1u << i)) - context_unload_numbered_array(context, i); + wined3d_context_gl_unload_numbered_array(context_gl, i); context_gl->default_attrib_value_set &= ~(1u << i); continue; } @@ -5435,7 +5436,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(stream->buffer, context);
if (context->numbered_array_mask & (1u << i)) - context_unload_numbered_array(context, i); + wined3d_context_gl_unload_numbered_array(context_gl, i);
switch (format_gl->f.id) {