Module: wine Branch: master Commit: 2f1b6114daed8346bd128bdceb34a738aa18e004 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2f1b6114daed8346bd128bdceb...
Author: Riccardo Bortolato rikyz619@gmail.com Date: Mon Oct 12 12:44:08 2015 +0200
d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.
Signed-off-by: Riccardo Bortolato rikyz619@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 98132ae..75deac3 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -260,7 +260,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface) TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); - hr = wined3d_surface_unmap(surface->wined3d_surface); + hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx); wined3d_mutex_unlock();
switch(hr)