Module: vkd3d Branch: master Commit: 23881bad7a655f02a6d2f20406d5c0d5bbb88e91 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/23881bad7a655f02a6d2f20406d5c0...
Author: Conor McCarthy cmccarthy@codeweavers.com Date: Tue May 21 00:23:53 2024 +1000
tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
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tests/d3d12.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 2c044322..376538ee 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -23962,6 +23962,7 @@ static void test_graphics_uav_counters(void) ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &gpu_heap); ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(gpu_heap)); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);