Module: wine Branch: master Commit: 7742fe283a06249891dabc132a13ff8b2e0ca615 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7742fe283a06249891dabc132a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jan 26 09:38:14 2009 +0100
d3d10core: Add a small test for CreateRenderTargetView().
---
dlls/d3d10core/tests/device.c | 60 +++++++++++++++++++++++++++++++++++++++++ 1 files changed, 60 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 1a3f331..9c05398 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -140,6 +140,65 @@ static void test_create_texture(ID3D10Device *device) ID3D10Texture2D_Release(texture); }
+static void test_create_rendertarget_view(ID3D10Device *device) +{ + D3D10_RENDER_TARGET_VIEW_DESC rtv_desc; + D3D10_TEXTURE2D_DESC texture_desc; + D3D10_BUFFER_DESC buffer_desc; + ID3D10RenderTargetView *rtview; + ID3D10Texture2D *texture; + ID3D10Buffer *buffer; + HRESULT hr; + + buffer_desc.ByteWidth = 1024; + buffer_desc.Usage = D3D10_USAGE_DEFAULT; + buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); + ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); + + rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER; + rtv_desc.Buffer.ElementOffset = 0; + rtv_desc.Buffer.ElementWidth = 64; + + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview); + ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr); + + ID3D10RenderTargetView_Release(rtview); + ID3D10Buffer_Release(buffer); + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D10_USAGE_DEFAULT; + texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); + + /* For texture resources it's allowed to specify NULL as desc */ + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview); + ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr); + + ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc); + ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format); + ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D, + "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension); + ok(rtv_desc.Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", rtv_desc.Texture2D.MipSlice); + + ID3D10RenderTargetView_Release(rtview); + ID3D10Texture2D_Release(texture); +} + START_TEST(device) { ID3D10Device *device; @@ -154,6 +213,7 @@ START_TEST(device)
test_device_interfaces(device); test_create_texture(device); + test_create_rendertarget_view(device);
refcount = ID3D10Device_Release(device); ok(!refcount, "Device has %u references left\n", refcount);