Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 79aa75e9 by Nikolay Sivov at 2024-10-02T22:17:41+02:00 vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
Object data is used for strings, textures, and shaders. Samplers are handled separately. The section is a contigious stream of <id><size><object-data>, size field is used to advance to the next <id> position.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
- - - - -
3 changed files:
- libs/vkd3d-shader/fx.c - tests/hlsl/effect-annotations-fx_2.shader_test - tests/hlsl/effect-variables-fx_2.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/79aa75e98ff23a5c7298bd4eec0996...